Website, as a numbered sequence of individual. Also stores certain workspace preferences.).Įxport your sprite as a. ase file to preserve all your image information (layers, frames,Įtc. Save your work from File > Save menu as an.Left click or Right click, and pick colors from the Create a new sprite from File > New menu.Isolating and editing specific elements of a graphic while preserving Of any specific cel may be moved, edited, and deleted withoutĮffecting the contents of other cels, which make them ideal for Layers assist you by divideĪ single complex image into separate graphic component parts.Įach frame-layer intersection is called a cel. Subsequent layer is added over top of it. Layers at the bottom of the timeline are drawn first, and every Layers, represented in order from bottom to top on the Frames are represented horizontally in theĮach frame's image is produced from a stack of one or more The details of how Aseprite cycles throughįrames is described in greater detail in the animation Adding and alteringįrames creates a sequence of images called anĪnimation. Layers, frames,Ī frame is a single still image in a sprite. The intersection of frames and layers createsĪn array of editable graphic cels with images/pixels thatĬan be edited with the sprite editor. In Aseprite, a sprite consists of a sequence of framesĪnd a stack of layers.
Here you can learn the basics principles behind Aseprite.